Brain+Research

=__Brain Research__=

Brain researchers have found that each brain processes information differently and have identified three networks of learning. Each network has a part in learning and takes place in a different part of the brain. Recognition networks are specialized to sense and assign meaning to patterns we see; they enable us to identify and understand information, ideas, and concepts. Strategic networks are specialized to generate and oversee mental and motor patterns. They enable us to plan, execute, and monitor actions and skills. Affective networks are specialized to evaluate patterns and assign them emotional significance; they enable us to engage with tasks and learning and with the world around us (Rose & Meyer, 2002). Of all three, the affective network is the most important because of its overall effect on engagement and learning.

By using the three principles of UDL, teachers can remove barriers and meet students' needs in seeing patterns, planning actions, and making connections. Certain instructional techniques are very effective in supporting students as they learn to recognize patterns; other techniques are better suited to supporting students as they learn strategic skills or as they build engagement with learning. We can accommodate diverse learners by using a repertoire of teaching strategies suited to each of the brain networks (Rose & Meyer, 2002).

=__Implications of Diversity on Instruction: __=

= = A curriculum using Universal Design for Learning allows for multiple forms of gathering information, multiple forms of expressing learning, and engaging students with their interests. Universal Design for Learning supports all differences, whether they are academic, cultural, ethnic, or linguistic. Because supports are built into the curriculum, each student's needs are addressed. It could be through language supports such as text-to-speech, where the text is read aloud for an ESL student or it could be creating a game within the content area to allow for integration of creativity for students interested in the arts or technology  (CAST, 2009) . 